Episode #394
Neri Oxman: Biology, Art, and Science of Design & Engineering with Nature
Neri Oxman is a designer, engineer, scientist, and artist working on computational design, synthetic biology and digital fabrication, previously at MIT, and now at OXMAN.
What this episode covers
Neri Oxman is a designer, engineer, scientist, and artist working on computational design, synthetic biology and digital fabrication, previously at MIT, and now at OXMAN.
Where to start
Introduction
Whenever we start a new project, it has to have these ingredients of simultaneous complexity. It has to be novel in terms of the synthetic biology, material science, robotics, engineering, all of these elements that are discipline based or rooted must be novel. If you can combine novelty in synthetic biology with a novelty in robotics, with a novelty in material science, with a novelty in computational design, you are bound to create something novel. The following is a conversation with Neri Oxman, an engineer, scientist, designer, architect, artist, and one of the kindest, most thoughtful and brilliant human beings I've ever gotten to know. For a long time, she led the mediated matter group at MIT that did research and built incredible stuff at the intersection of computational design, digital fabrication, material science, and synthetic biology, doing so at all scales from the microscale to the building scale. Now she's continuing this work at a very new company for now called Oxman, looking to revolutionize how humans design and build products working with nature, not against it.
Start at 0:00
Biomass vs anthropomass
I do. And I think of nature in that way in general. In the context of design, specifically, I think of nature as everything that isn't anthropomass, everything that is not produced by humankind, the birds and the rocks and everything in between, fungi, elephants, whales. Do you think there's an intricate ways in which there's a connection between humans and nature?
Start at 1:49
Computational templates
I'm there. I've already applied. I haven't heard back. I don't understand. Okay. Just before we get to number three, it'd be amazing to just talk about what it takes with robotic arms or in general, the whole process of how to build a life form stuff you've done in the past, maybe stuff you're doing now, how to use bacteria, this kind of synthetic biology, how to grow stuff by leveraging bacteria? Is there examples from the past and explain? Yes. And just take a step back over the 10 years, the mediated matter group, which was my group at MIT, has sort of dedicated itself to bio-based design would be a suitcase word, but thinking about that synergy between nature and culture, biology and technology. And we attempted to build a suite of embodiments, let's say that they ended up in amazing museums and amazing shows, and we wrote patents and papers on them, but they were still N of ones. Again, the challenge, as you say, was to grow them, and we classified them into fibers, cellular solids, biopolymers, pigments.
Start at 16:10
People and topics
Key takeaways
- Introduction
- Biomass vs anthropomass
- Computational templates
- Biological hero organisms