Episode #484 from 52:47

Hard work and Rockstar's culture of excellence

One of the most upvoted questions on Reddit about GTA V from a fan, "GTA V is my favorite game ever made. I spent over 1,000 hours in the world of GTA V and GTA Online. GTA IV is a hard second or third. It never ceases to impress me. When you lead a team of over 1,000 people to make a masterpiece like GTA V or Red Dead Redemption 2, how do you ensure that the bar of perfection is always met? How's that even possible? We know the answer isn't money, because there are other studios with a lot of money, and they are two decades behind Rockstar." So what does it take to create these worlds, to create these incredibly compelling games and stories? I think the cult... I mean, certainly when I was at Rockstar, I was a worker amongst workers. The culture was one of excellence and tried to provide creative clarity. And people would just, you know... And also an ambition to make... I think we thought GTA III could be really popular. Really popular to us meant, quite honestly, it's going to sell two or three million copies. And we thought we were making something pretty innovative. We knew we were making something innovative, but we didn't know if people would understand how innovative it was. And then when we got the chance to make Vice City and to try and repeat it, I think every time from then on, the team was very driven to make something better.

Why this moment matters

One of the most upvoted questions on Reddit about GTA V from a fan, "GTA V is my favorite game ever made. I spent over 1,000 hours in the world of GTA V and GTA Online. GTA IV is a hard second or third. It never ceases to impress me. When you lead a team of over 1,000 people to make a masterpiece like GTA V or Red Dead Redemption 2, how do you ensure that the bar of perfection is always met? How's that even possible? We know the answer isn't money, because there are other studios with a lot of money, and they are two decades behind Rockstar." So what does it take to create these worlds, to create these incredibly compelling games and stories? I think the cult... I mean, certainly when I was at Rockstar, I was a worker amongst workers. The culture was one of excellence and tried to provide creative clarity. And people would just, you know... And also an ambition to make... I think we thought GTA III could be really popular. Really popular to us meant, quite honestly, it's going to sell two or three million copies. And we thought we were making something pretty innovative. We knew we were making something innovative, but we didn't know if people would understand how innovative it was. And then when we got the chance to make Vice City and to try and repeat it, I think every time from then on, the team was very driven to make something better.

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Hard work and Rockstar's culture of excellence chapter timestamp | Dan Houser: GTA, Red Dead Redemption, Rockstar, Absurd & Future of Gaming | EpisodeIndex