Episode #398 from 15:27

Quest 3

So you mentioned Quest Three. That's coming out. I've gotten a chance to try that too. That's awesome. How'd you pull off the mix? So it's not just virtual reality, it's mixed reality. I think it's going to be the first mainstream mixed reality device. Obviously, we shipped Quest Pro last year, but it was $1,500. And part of what I'm super proud of is we try to innovate not just on pushing the state-of-the-art and delivering new capabilities, but making it so it can be available to everyone. And we have this, and it's coming out, it's $500, and in some ways, I think the mixed reality is actually better in Quest Three than what we're using right now in Quest Pro. And I'm really proud of the team for being able to deliver that kind of an innovation and get it out. But some of this is just software you tune over time and get to be better. Part of it is you put together a product and you figure out, what are the bottlenecks in terms of making it a good experience?

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So you mentioned Quest Three. That's coming out. I've gotten a chance to try that too. That's awesome. How'd you pull off the mix? So it's not just virtual reality, it's mixed reality. I think it's going to be the first mainstream mixed reality device. Obviously, we shipped Quest Pro last year, but it was $1,500. And part of what I'm super proud of is we try to innovate not just on pushing the state-of-the-art and delivering new capabilities, but making it so it can be available to everyone. And we have this, and it's coming out, it's $500, and in some ways, I think the mixed reality is actually better in Quest Three than what we're using right now in Quest Pro. And I'm really proud of the team for being able to deliver that kind of an innovation and get it out. But some of this is just software you tune over time and get to be better. Part of it is you put together a product and you figure out, what are the bottlenecks in terms of making it a good experience?

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