Episode #472 from 26:26

Game of life

So, there's precedent. So, the thing about mathematics is that it's really good at spotting connections between what you might think of as completely different problems, but if the mathematical form is the same, you can draw a connection. So, there's a lot of previously on what called cellular automata, the most famous of which is Conway's Game of Life. There's this infinite discrete grid, and at any given time, the grid is either occupied by a cell or it's empty. And there's a very simple rule that tells you how these cells evolve. So, sometimes cells live and sometimes they die. And when I was a student, it was a very popular screen saver to actually just have these animations go on, and they look very chaotic. In fact, they look a little bit like turbulent flow sometimes, but at some point people discovered more and more interesting structures within this Game of Life. So, for example, they discovered this thing called glider. So, a glider is a very tiny configuration of four or five selves which evolves and it just moves at a certain direction. And that's like this vortex rings [inaudible 00:27:09]. Yeah, so this is an analogy, the Game of Life is a discrete equation, and the fluid Navier-Stokes is a continuous equation, but mathematically they have some similar features. And so over time people discovered more and more interesting things that you could build within the Game of Life. The Game of Life is a very simple system. It only has like three or four rules to do it, but you can design all kinds of interesting configurations inside it. There's some called a glider gun that does nothing that spit out gliders one at a time. And then after a lot of effort, people managed to create AND gates and OR gates for gliders.

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So, there's precedent. So, the thing about mathematics is that it's really good at spotting connections between what you might think of as completely different problems, but if the mathematical form is the same, you can draw a connection. So, there's a lot of previously on what called cellular automata, the most famous of which is Conway's Game of Life. There's this infinite discrete grid, and at any given time, the grid is either occupied by a cell or it's empty. And there's a very simple rule that tells you how these cells evolve. So, sometimes cells live and sometimes they die. And when I was a student, it was a very popular screen saver to actually just have these animations go on, and they look very chaotic. In fact, they look a little bit like turbulent flow sometimes, but at some point people discovered more and more interesting structures within this Game of Life. So, for example, they discovered this thing called glider. So, a glider is a very tiny configuration of four or five selves which evolves and it just moves at a certain direction. And that's like this vortex rings [inaudible 00:27:09]. Yeah, so this is an analogy, the Game of Life is a discrete equation, and the fluid Navier-Stokes is a continuous equation, but mathematically they have some similar features. And so over time people discovered more and more interesting things that you could build within the Game of Life. The Game of Life is a very simple system. It only has like three or four rules to do it, but you can design all kinds of interesting configurations inside it. There's some called a glider gun that does nothing that spit out gliders one at a time. And then after a lot of effort, people managed to create AND gates and OR gates for gliders.

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Game of life chapter timestamp | Terence Tao: Hardest Problems in Mathematics, Physics & the Future of AI | EpisodeIndex