Episode #479 from 42:14

3D Pinball: Space Cadet

Yeah, I thought that would be true for Clippy, but Clippy will make it back one day. All right, what are some other pieces of software you created at the time that are legendary? So you were part of Space Cadet Pinball, at least porting. Yeah, so they came into my office and said, "Hey, what are you doing?" And I told them what I was doing and they said, "Well, how do you want to spend your next three months?" And I said, "I have no idea." And they said, "Do you want to port Pinball?" And I'd seen Space Cadet Pinball as a game standalone for the Win95 platform and it had a couple different tables and it was a cool game so I was kind of excited. What they wanted was some visual splash for NT to show that NT can do, for then, high-speed graphics or at least responsive graphics.

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Yeah, I thought that would be true for Clippy, but Clippy will make it back one day. All right, what are some other pieces of software you created at the time that are legendary? So you were part of Space Cadet Pinball, at least porting. Yeah, so they came into my office and said, "Hey, what are you doing?" And I told them what I was doing and they said, "Well, how do you want to spend your next three months?" And I said, "I have no idea." And they said, "Do you want to port Pinball?" And I'd seen Space Cadet Pinball as a game standalone for the Win95 platform and it had a couple different tables and it was a cool game so I was kind of excited. What they wanted was some visual splash for NT to show that NT can do, for then, high-speed graphics or at least responsive graphics.

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3D Pinball: Space Cadet chapter timestamp | Dave Plummer: Programming, Autism, and Old-School Microsoft Stories | EpisodeIndex