Episode #467 from 17:16

Epic Games origin story

So take me there in the early 90s, so you launched Epic Games in 1991, so the writing of your first big video game ZZT, what was it like? What was the technical challenges? What were the psychological challenges of building that? It was a funny project because I didn't start out to build a video game. I'd just moved from an Apple II, so my brother bought my family an Apple II right after I'd visit him in California. So I've been programming on that for a few years, learned a lot of techniques, but weren't many Apple II users around still by the time that cycle came to an end. [inaudible 00:17:56] so I'd just gotten an IBM PC of my own and was learning to program and I realized I needed a text editor. So I started writing a text editor. A text editor is a program to edit text files. You have logic to move the cursor around and let people type things and backspace and delete and do all of those mundane actions. And one night I'd finished it up and I was like, well, okay, I have a text editor, but this is pretty boring.

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So take me there in the early 90s, so you launched Epic Games in 1991, so the writing of your first big video game ZZT, what was it like? What was the technical challenges? What were the psychological challenges of building that? It was a funny project because I didn't start out to build a video game. I'd just moved from an Apple II, so my brother bought my family an Apple II right after I'd visit him in California. So I've been programming on that for a few years, learned a lot of techniques, but weren't many Apple II users around still by the time that cycle came to an end. [inaudible 00:17:56] so I'd just gotten an IBM PC of my own and was learning to program and I realized I needed a text editor. So I started writing a text editor. A text editor is a program to edit text files. You have logic to move the cursor around and let people type things and backspace and delete and do all of those mundane actions. And one night I'd finished it up and I was like, well, okay, I have a text editor, but this is pretty boring.

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Epic Games origin story chapter timestamp | Tim Sweeney: Fortnite, Unreal Engine, and the Future of Gaming | EpisodeIndex