Episode #467 from 2:08:06
Simulating reality
I think as in many cases, AI will just help improve the human systems by shining a mirror to ourselves. I have to apologize for the pothead question ahead of time, but you've been, let's talk about the metaverse broadly. You've been a big proponent of the idea of the metaverse. We'll talk more specifically what that means today, but we've been talking about simulating reality better and better and better. The pothead question is what does it take to simulate reality to the level we see around us today? How far away from that are we to simulate this ultra-realistic, immersive fun reality that earth is? What does it take? We're going to get shockingly close over the coming years, certainly less than 20 years. If you look at the progress, what areas where we have achieved total photorealism and what areas where we fall short, we're getting very close in all non-human interactions you see in the world walking through a jungle or a city, all the lighting, it's very close, and that might be just a few years away. But then all of the problems that involve humans, human dialogue and intent have a much, much, much higher bar that they need to meet to satisfy our brains and convince us that they're realistic or real. I think that's going to be the primary challenge of graphics development and simulation development over the coming decade.
Why this moment matters
I think as in many cases, AI will just help improve the human systems by shining a mirror to ourselves. I have to apologize for the pothead question ahead of time, but you've been, let's talk about the metaverse broadly. You've been a big proponent of the idea of the metaverse. We'll talk more specifically what that means today, but we've been talking about simulating reality better and better and better. The pothead question is what does it take to simulate reality to the level we see around us today? How far away from that are we to simulate this ultra-realistic, immersive fun reality that earth is? What does it take? We're going to get shockingly close over the coming years, certainly less than 20 years. If you look at the progress, what areas where we have achieved total photorealism and what areas where we fall short, we're getting very close in all non-human interactions you see in the world walking through a jungle or a city, all the lighting, it's very close, and that might be just a few years away. But then all of the problems that involve humans, human dialogue and intent have a much, much, much higher bar that they need to meet to satisfy our brains and convince us that they're realistic or real. I think that's going to be the primary challenge of graphics development and simulation development over the coming decade.