Episode #467 from 4:17:53
GTA 6 and Rockstar Games
I love online gaming culture. I have to ask you because it's kind of like one of the legendary games is Grand Theft Auto. Speaking of the worlds that are just like... I mean, that's its own thing, right? That's that world, the characters, the style, the edginess, all of that. But the interesting thing about Grand Theft Auto VI to me that I want to ask you about is they took forever. It's the six-month thing that you mentioned before. There's some games like that just take years to bring to the conclusion. What can you say about that process that you eventually were able to take unreal to completion? If you were to look from the outside, why does it take Grand Theft Auto that long or other companies to take the games to conclusion? And what I mean, just insight into what that process is like. Making games is very hard, and especially when you're pushing the boundaries of something. With Grand Theft Auto, it's just the realism and feeling that you're in this huge city and that anything can happen and it's all living and breathing and you're just a part of it. The level with which Rockstar has brought quality to that genre is astonishing. And when you're building something at a level of quality and detail that's never been achieved before, you can't predict how long it will take. Whatever problems you're solving today to get to the next iteration of quality on it, you don't know what new problems that will unlock. And often you fix one thing and make it super realistic, and that just highlights the unrealism of other things that you then need to fix.
Why this moment matters
I love online gaming culture. I have to ask you because it's kind of like one of the legendary games is Grand Theft Auto. Speaking of the worlds that are just like... I mean, that's its own thing, right? That's that world, the characters, the style, the edginess, all of that. But the interesting thing about Grand Theft Auto VI to me that I want to ask you about is they took forever. It's the six-month thing that you mentioned before. There's some games like that just take years to bring to the conclusion. What can you say about that process that you eventually were able to take unreal to completion? If you were to look from the outside, why does it take Grand Theft Auto that long or other companies to take the games to conclusion? And what I mean, just insight into what that process is like. Making games is very hard, and especially when you're pushing the boundaries of something. With Grand Theft Auto, it's just the realism and feeling that you're in this huge city and that anything can happen and it's all living and breathing and you're just a part of it. The level with which Rockstar has brought quality to that genre is astonishing. And when you're building something at a level of quality and detail that's never been achieved before, you can't predict how long it will take. Whatever problems you're solving today to get to the next iteration of quality on it, you don't know what new problems that will unlock. And often you fix one thing and make it super realistic, and that just highlights the unrealism of other things that you then need to fix.