Episode #467 from 1:01:44

Technical details of Unreal Engine

Unreal Engine is this fascinating creation. It's a big, bold, crazy bet that you've made. Maybe it's good to actually explain what Unreal Engine is for people sort of outside this world. I would say it transformed the gaming industry. But that was a big bet in 1995, that most of the effort would be on creating the gaming engine, not the game. Yeah. A new engine is a big bundle of code and tools, a huge software package that provides all the functions you need to build any sort of a 3D graphics application. Game developers use it to make games and that's the predominant use. But it's also used in Hollywood film and television production to create 3D scenery in real time for production sets, to do a pre-visualization. It's used by car makers to visualize their cars before they're constructed or manufactured. It's used by architects to preview buildings before they're made and industrial designers of all sorts. And it provides all of the 3D simulation features you need, both for creating highly realistic 3D graphics, but also physics and interactions between objects and making things happen like you might see in the real world. And supports a huge variety of styles, from Pixar stylized movies to cell shading to photorealism. And it can be used for anything that needs real-time 3D graphics.

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Unreal Engine is this fascinating creation. It's a big, bold, crazy bet that you've made. Maybe it's good to actually explain what Unreal Engine is for people sort of outside this world. I would say it transformed the gaming industry. But that was a big bet in 1995, that most of the effort would be on creating the gaming engine, not the game. Yeah. A new engine is a big bundle of code and tools, a huge software package that provides all the functions you need to build any sort of a 3D graphics application. Game developers use it to make games and that's the predominant use. But it's also used in Hollywood film and television production to create 3D scenery in real time for production sets, to do a pre-visualization. It's used by car makers to visualize their cars before they're constructed or manufactured. It's used by architects to preview buildings before they're made and industrial designers of all sorts. And it provides all of the 3D simulation features you need, both for creating highly realistic 3D graphics, but also physics and interactions between objects and making things happen like you might see in the real world. And supports a huge variety of styles, from Pixar stylized movies to cell shading to photorealism. And it can be used for anything that needs real-time 3D graphics.

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Technical details of Unreal Engine chapter timestamp | Tim Sweeney: Fortnite, Unreal Engine, and the Future of Gaming | EpisodeIndex