Episode #467 from 1:39:45

Creating realistic humans

Okay, so I got to ask you about the humans. We talked about what's it like to create the scenes, but creating realistic humans is really tough. Can you speak to that? How to create ultra-realistic humans? You have an actor behind this to convey emotion, show the nuances and details of the faces, and maybe this is a good opportunity to also mention metahuman creator, that's part of Unreal Engine. Yeah, that's right. Humans are, by far, the hardest part of computer graphics because millions of years of evolution have given us dedicated brain systems to detect patterns in faces and infer emotions and intent because cavemen had to, when they see a stranger determine whether they were likely friendly or they might be trying to kill them.

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Okay, so I got to ask you about the humans. We talked about what's it like to create the scenes, but creating realistic humans is really tough. Can you speak to that? How to create ultra-realistic humans? You have an actor behind this to convey emotion, show the nuances and details of the faces, and maybe this is a good opportunity to also mention metahuman creator, that's part of Unreal Engine. Yeah, that's right. Humans are, by far, the hardest part of computer graphics because millions of years of evolution have given us dedicated brain systems to detect patterns in faces and infer emotions and intent because cavemen had to, when they see a stranger determine whether they were likely friendly or they might be trying to kill them.

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Creating realistic humans chapter timestamp | Tim Sweeney: Fortnite, Unreal Engine, and the Future of Gaming | EpisodeIndex