Episode #467 from 35:47

Unreal Engine

So I'm sure people know, but Epic Games was created in 1991 and went on to transform the gaming industry several times, one of which is Unreal Engine. So let's talk through the origin story of that. You said that when Wolfenstein and Doom came out, that changed everything, so take me to that moment. Yeah, that was a very interesting time. Epic had, after my first couple of games that had recruited developers, usually college students, high school students who were just working on their own, had real skills but didn't have an outlet for their work, Epic had been matchmaking the best artists and programmers together from all over the world. Like Chaz Jackrabbit was Cliff Bleszinski, a high school kid in California, had made a really cool adventure game together with Arjan Brussee, a demo coder from Holland, who would make amazing graphical stuff and had built a 2D game engine. They had connected them together, and a musician, Robert Allen in California. And by telephone and modem and so on we were building these little 2D games and having quite a lot of success. There were a bunch of people making thousands of dollars a month while they were still students in royalties from the games the Epic was producing and by coordinating with people and publishing through shareware.

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So I'm sure people know, but Epic Games was created in 1991 and went on to transform the gaming industry several times, one of which is Unreal Engine. So let's talk through the origin story of that. You said that when Wolfenstein and Doom came out, that changed everything, so take me to that moment. Yeah, that was a very interesting time. Epic had, after my first couple of games that had recruited developers, usually college students, high school students who were just working on their own, had real skills but didn't have an outlet for their work, Epic had been matchmaking the best artists and programmers together from all over the world. Like Chaz Jackrabbit was Cliff Bleszinski, a high school kid in California, had made a really cool adventure game together with Arjan Brussee, a demo coder from Holland, who would make amazing graphical stuff and had built a 2D game engine. They had connected them together, and a musician, Robert Allen in California. And by telephone and modem and so on we were building these little 2D games and having quite a lot of success. There were a bunch of people making thousands of dollars a month while they were still students in royalties from the games the Epic was producing and by coordinating with people and publishing through shareware.

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Unreal Engine chapter timestamp | Tim Sweeney: Fortnite, Unreal Engine, and the Future of Gaming | EpisodeIndex