Episode #467 from 1:28:34

Unreal Engine 5

That's in part, we'll talk about it, why maybe you have to rethink even the programming language that's being used to rethink a lot of things. That's fascinating. Can we just stick on Unreal Engine Five? I watched a bunch of stuff, but the state of Unreal in GDC 2024. I was just giggling with excitement watching some of this stuff. If we can talk about different things here just to nerd out a little bit. People should go watch this video. They talked about the dirt. The ultra-realistic, and this is for Marvel 1943, which is kind of putting the Marvel universe into Nazi-occupied France in the winter. There's snow, and that's a moment in history. That's a very intense moment in history, and it really creates a feeling and puts you there. There's so much to that, including the snow. Just looking at the dirt is a really nice way to show how do you add a lot of details to the scene in real time that gives this experience infinite detail? This is real, this is super real. Then I think in the talk they describe what's entailed in the generation of the geometry, what's entailed in the lighting, all that kind of stuff. Maybe can you speak about dirt? What are the components for people who might not know in creating this ultra-realistic, the texture, the lighting, the geometry, all of that, how Nanite, how Lumen all come together in this beautiful orchestra to paint in real time, the dirt in Nazi-occupied France in 1943?

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That's in part, we'll talk about it, why maybe you have to rethink even the programming language that's being used to rethink a lot of things. That's fascinating. Can we just stick on Unreal Engine Five? I watched a bunch of stuff, but the state of Unreal in GDC 2024. I was just giggling with excitement watching some of this stuff. If we can talk about different things here just to nerd out a little bit. People should go watch this video. They talked about the dirt. The ultra-realistic, and this is for Marvel 1943, which is kind of putting the Marvel universe into Nazi-occupied France in the winter. There's snow, and that's a moment in history. That's a very intense moment in history, and it really creates a feeling and puts you there. There's so much to that, including the snow. Just looking at the dirt is a really nice way to show how do you add a lot of details to the scene in real time that gives this experience infinite detail? This is real, this is super real. Then I think in the talk they describe what's entailed in the generation of the geometry, what's entailed in the lighting, all that kind of stuff. Maybe can you speak about dirt? What are the components for people who might not know in creating this ultra-realistic, the texture, the lighting, the geometry, all of that, how Nanite, how Lumen all come together in this beautiful orchestra to paint in real time, the dirt in Nazi-occupied France in 1943?

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Unreal Engine 5 chapter timestamp | Tim Sweeney: Fortnite, Unreal Engine, and the Future of Gaming | EpisodeIndex