Episode #467 from 1:48:54

Lumen global illumination

We spoke a bit about Nanai, so the magic behind the virtual eye geometry system, but can you speak a little bit to Lumen and in general what it takes to dynamically light in all the complicated ways, the faces, the scenes that we discussed. What are some interesting things to you that made the magic of it happen? Lumen is a system for global illumination, meaning it's supposed to calculate the interaction of light with the entire scene in a way that mimics reality. The first generation of engines that did lighting just said, "Well, the light casts light and the surfaces it hits are lit and the surfaces it doesn't directly hit are dark, and that's just all the techniques we have." You'd have an area that wasn't hit by any light being completely black.

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We spoke a bit about Nanai, so the magic behind the virtual eye geometry system, but can you speak a little bit to Lumen and in general what it takes to dynamically light in all the complicated ways, the faces, the scenes that we discussed. What are some interesting things to you that made the magic of it happen? Lumen is a system for global illumination, meaning it's supposed to calculate the interaction of light with the entire scene in a way that mimics reality. The first generation of engines that did lighting just said, "Well, the light casts light and the surfaces it hits are lit and the surfaces it doesn't directly hit are dark, and that's just all the techniques we have." You'd have an area that wasn't hit by any light being completely black.

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Lumen global illumination chapter timestamp | Tim Sweeney: Fortnite, Unreal Engine, and the Future of Gaming | EpisodeIndex